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![]() But more importantly, it’s how and when you use these guns that will send you skyrocketing up the leaderboard. Weapons feature a range of effects from fire, electricity, freeze, nano-tech, and more. There are seven different types of weapon classes and about 28 different weapons to choose from at the start of Early Access. Other factors to success come down to the weapons you chose, the hacks you pick up, and the Surge Gauntlet Abilities you acquire. Each is unique and due to the game’s ever-changing quality, every run will be different. Aftermath is a slightly futuristic city that is now being taken back by nature after being mostly destroyed by war. The last biome launching today with Early Access is Aftermath. It is home to an ancient magical presence and the temples were created by an unknown entity. Mystic Isles feels like a tropical getaway island. ![]() This map is the very foundation of Gilly’s super game and it is the focus of Fun Fun Co. The Nerve Center biome is a neon-pulse-like electrical grid. We plan on releasing at least five total by our 2022 launch. There are three biomes that will be released for Early Access. Each biome has a very distinctive style and feel. It’s also where you can really experience the game’s outside influences. One of the best parts about Arcadegeddon is the biomes (aka maps) the player will explore. You can keep up to date on all the details on the game’s website and social media handles. During this time there will be planned seasonal updates as well as patches as needed each month. We plan to be in Early Access for seven months. This along with the Early Access monitoring we will be doing will help make this game a unique adventure. The great thing about this game is that how it will play is really dependent on you, the gamer, and your preferred style of play and the pace which you like to play at. Then we can dive into the data and community feedback to dial-up, or down, the experience. We play our games a lot and build a lot of the “fun” factor off of our experiences, but Early Access gives us a chance to see people who haven’t designed the maps and levels play. There is a lot of insight that can come from releasing a title in Early Access. How will Arcadegeddon play?Īs for how it will play, we are launching Arcadegeddon in Early Access. ![]() If you’re looking to place on the global leaderboard, then these gang leader challenges are your key to success. ![]() Not to mention once you complete their tasks you can pick up some sweet skins and sport their look as a sign that you really earned your street cred. Successful completion of these missions, if you choose to accept them, will unlock Surge Gauntlet Abilities to help you in defeating the arcade’s enemies. Each leader has their own individual style and a set of challenges for you to complete. There are nine different gangs to interact with. One of my favorite parts of Arcadegeddon is the gangs within Gilly’s Arcade. Speaking of street cred, earn your spot on the global leaderboards. These will earn you much more than street cred. As you continue to play you can take on additional challenges from the local “gangs” that hang out in Gilly’s Arcade. Arcadegeddon is a co-op multiplayer experience that provides a mix of PVE and PVP experiences that allows for all different speeds of play. This ever-evolving multiplayer shooter allows you to play solo or with up to three friends to explore multiple biomes, play mini-games, find hidden chests, and defeat numerous enemy types and boss levels. You and your friends need to save the game and the last hometown arcade. To do so he takes all the top arcade games and connects them all to make a super game, unfortunately, the mega-corporation, Fun Fun Co. Gilly, the owner of a local arcade, is trying to save his business from a faceless mega-corporation. With the Muppets, Gorillaz, and 90’s punk rock as its influence, we both wanted to capture a world like none other, that still felt like a nostalgic escape and that is how Arcadegeddon and Gilly’s Arcade was born. Once the concept was done, I worked with our Art Director, Izaak Moody, to bring it all to life. This game needed to be a pure escape after the year we’ve had. This game was my answer to the frustrating question, “How do we fight for our place in this universe?” And, at the same time, it was also an answer to quarantined life. Once we all agreed the fun we had created was going to live on and we were going to publish it on our own (for the first time), I sat down and cranked out the concept for Arcadegeddon during the last two weeks of the year. |
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